/* Copyright (c) 2010, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _HEAVENGEN_H #define _HEAVENGEN_H #ifdef LIBNOISE #include #else #include #endif #include "mapgen.h" #include "cavegen.h" class HeavenGen : public MapGen { public: HeavenGen(); void init(int seed); void re_init(int seed); void generateChunk(int x, int z, int map); private: std::vector heavenblocks; std::vector blockdata; std::vector skylight; std::vector blocklight; std::vector heightmap; int seaLevel; bool addTrees; bool expandBeaches; int beachExtent; int beachHeight; bool addOre; void generateWithNoise(int x, int z, int map); void ExpandBeaches(int x, int z, int map); void AddTrees(int x, int z, int map, uint16_t count); void AddOre(int x, int z, int map, uint8_t type); void AddDeposit(int x, int y, int z, int map, uint8_t block, int depotSize); CaveGen cave; // Heightmap composition noise::module::Billow Randomgen; noise::module::Billow Randomgen2; /*noise::module::ScaleBias perlinBiased; noise::module::Perlin baseFlatTerrain; noise::module::ScaleBias flatTerrain; noise::module::Perlin seaFloor; noise::module::ScaleBias seaBias; noise::module::Perlin terrainType; noise::module::Perlin seaControl; noise::module::Select seaTerrain; noise::module::Select finalTerrain;*/ }; #endif