/* Copyright (c) 2010, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #include #include #include // libnoise #ifdef LIBNOISE #include #else #include #endif #include "heavengen.h" #include "cavegen.h" #include "../mineserver.h" #include "../config.h" #include "../constants.h" #include "../logger.h" #include "../map.h" #include "../nbt.h" #include "../tree.h" #include "../tools.h" int heaven_seed; HeavenGen::HeavenGen() : heavenblocks(16 * 16 * 128, 0), blockdata(16 * 16 * 128 / 2, 0), skylight(16 * 16 * 128 / 2, 0), blocklight(16 * 16 * 128 / 2, 0), heightmap(16 * 16, 0) { } inline int fastrand() { heaven_seed = (214013 * heaven_seed + 2531011); return (heaven_seed >> 16) & 0x7FFF; } void HeavenGen::init(int seed) { heaven_seed = seed; Randomgen.SetSeed(seed); Randomgen.SetOctaveCount(6); Randomgen.SetFrequency(1.0 / 180.0); Randomgen.SetLacunarity(2.0); Randomgen2.SetSeed(seed); Randomgen2.SetOctaveCount(6); Randomgen2.SetFrequency(1.0 / 180.0); Randomgen2.SetLacunarity(2.0); seaLevel = Mineserver::get()->config()->iData("mapgen.sea.level"); addTrees = false;//Mineserver::get()->config()->bData("mapgen.trees.enabled"); expandBeaches = false;//Mineserver::get()->config()->bData("mapgen.beaches.expand"); beachExtent = false;//Mineserver::get()->config()->iData("mapgen.beaches.extent"); beachHeight = false;//Mineserver::get()->config()->iData("mapgen.beaches.height"); addOre = true;//Mineserver::get()->config()->bData("mapgen.caves.ore"); } void HeavenGen::re_init(int seed) { Randomgen.SetSeed(seed); } void HeavenGen::generateChunk(int x, int z, int map) { NBT_Value* main = new NBT_Value(NBT_Value::TAG_COMPOUND); NBT_Value* val = new NBT_Value(NBT_Value::TAG_COMPOUND); generateWithNoise(x, z, map); val->Insert("Blocks", new NBT_Value(heavenblocks)); val->Insert("Data", new NBT_Value(blockdata)); val->Insert("SkyLight", new NBT_Value(skylight)); val->Insert("BlockLight", new NBT_Value(blocklight)); val->Insert("HeightMap", new NBT_Value(heightmap)); val->Insert("Entities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND)); val->Insert("TileEntities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND)); val->Insert("LastUpdate", new NBT_Value((int64_t)time(NULL))); val->Insert("xPos", new NBT_Value(x)); val->Insert("zPos", new NBT_Value(z)); val->Insert("TerrainPopulated", new NBT_Value((char)1)); main->Insert("Level", val); /* uint32_t chunkid; Mineserver::get()->map()->posToId(x, z, &chunkid); Mineserver::get()->map()->maps[chunkid].x = x; Mineserver::get()->map()->maps[chunkid].z = z; */ std::vector *t_blocks = (*val)["Blocks"]->GetByteArray(); std::vector *t_data = (*val)["Data"]->GetByteArray(); std::vector *t_blocklight = (*val)["BlockLight"]->GetByteArray(); std::vector *t_skylight = (*val)["SkyLight"]->GetByteArray(); std::vector *heightmap = (*val)["HeightMap"]->GetByteArray(); sChunk* chunk = new sChunk(); chunk->blocks = &((*t_blocks)[0]); chunk->data = &((*t_data)[0]); chunk->blocklight = &((*t_blocklight)[0]); chunk->skylight = &((*t_skylight)[0]); chunk->heightmap = &((*heightmap)[0]); chunk->nbt = main; chunk->x = x; chunk->z = z; Mineserver::get()->map(map)->chunks.linkChunk(chunk, x, z); // Update last used time //Mineserver::get()->map()->mapLastused[chunkid] = (int)time(0); // Not changed //Mineserver::get()->map()->mapChanged[chunkid] = Mineserver::get()->config()->bData("save_unchanged_chunks"); //Mineserver::get()->map()->maps[chunkid].nbt = main; if (addOre) { AddOre(x, z, map, BLOCK_STATIONARY_WATER); } // Add trees if (addTrees) { AddTrees(x, z, map, fastrand() % 2 + 3); } if (expandBeaches) { ExpandBeaches(x, z, map); } } //#define PRINT_MAPGEN_TIME void HeavenGen::AddTrees(int x, int z, int map, uint16_t count) { int xBlockpos = x << 4; int zBlockpos = z << 4; int blockX, blockY, blockZ; uint8_t block; uint8_t meta; for (uint16_t i = 0; i < count; i++) { blockX = fastrand() % 16; blockZ = fastrand() % 16; blockY = heightmap[(blockZ << 4) + blockX] + 1; blockX += xBlockpos; blockZ += zBlockpos; Mineserver::get()->map(map)->getBlock(blockX, blockY, blockZ, &block, &meta); // No trees on water if (block == BLOCK_WATER || block == BLOCK_STATIONARY_WATER) { continue; } Tree tree(blockX, blockY, blockZ, map); } } void HeavenGen::generateWithNoise(int x, int z, int map) { // Debug.. #ifdef PRINT_MAPGEN_TIME #ifdef WIN32 DWORD t_begin, t_end; t_begin = timeGetTime(); #else struct timeval start, end; gettimeofday(&start, NULL); #endif #endif // Populate blocks in chunk int32_t currentHeight; int32_t ymax; uint16_t ciel; uint8_t* curBlock; uint8_t* curData; uint8_t col[2] = {0, 8}; heavenblocks.assign(16 * 16 * 128, 0); double xBlockpos = x << 4; double zBlockpos = z << 4; for (int bX = 0; bX < 16; bX++) { for (int bZ = 0; bZ < 16; bZ++) { double h = (int8_t)((Randomgen.GetValue(xBlockpos + bX, 0 , zBlockpos + bZ) * 20)); double n = (int8_t)((Randomgen2.GetValue(xBlockpos + bX, 0, zBlockpos + bZ) * 10) + 64); heightmap[(bZ << 4) + bX] = (uint8_t)(h + n); int32_t bYbX = ((bZ << 7) + (bX << 11)); for (int bY = 0; bY < 128; bY++) { curData = &blockdata[bYbX >> 1]; curBlock = &heavenblocks[bYbX++]; if (bY > n - h && bY < n) { *curBlock = BLOCK_WOOL; *curData = (bYbX & 1) ? col[rand() % 2] : col[rand() % 2] << 4; continue; } *curBlock = BLOCK_AIR; } } } #ifdef PRINT_MAPGEN_TIME #ifdef WIN32 t_end = timeGetTime(); Mineserver::get()->logger()->log("Mapgen: " + dtos(t_end - t_begin) + "ms"); #else gettimeofday(&end, NULL); Mineserver::get()->logger()->log("Mapgen: " + dtos(end.tv_usec - start.tv_usec)); #endif #endif } void HeavenGen::ExpandBeaches(int x, int z, int map) { int beachExtentSqr = (beachExtent + 1) * (beachExtent + 1); int xBlockpos = x << 4; int zBlockpos = z << 4; int blockX, blockZ, h; uint8_t block; uint8_t meta; for (int bX = 0; bX < 16; bX++) { for (int bZ = 0; bZ < 16; bZ++) { blockX = xBlockpos + bX; blockZ = zBlockpos + bZ; h = heightmap[(bZ << 4) + bX]; if (h < 0) { continue; } bool found = false; for (int dx = -beachExtent; !found && dx <= beachExtent; dx++) { for (int dz = -beachExtent; !found && dz <= beachExtent; dz++) { for (int dh = -beachHeight; !found && dh <= 0; dh++) { if (dx * dx + dz * dz + dh * dh > beachExtentSqr) { continue; } int xx = bX + dx; int zz = bZ + dz; int hh = h + dh; if (xx < 0 || xx >= 15 || zz < 0 || zz >= 15 || hh < 0 || hh >= 127) { continue; } Mineserver::get()->map(map)->getBlock(xBlockpos + xx, hh, zBlockpos + zz, &block, &meta); if (block == BLOCK_WATER || block == BLOCK_STATIONARY_WATER) { found = true; break; } } } } if (found) { Mineserver::get()->map(map)->sendBlockChange(blockX, h, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->setBlock(blockX, h, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->getBlock(blockX, h - 1, blockZ, &block, &meta); if (h > 0 && block == BLOCK_DIRT) { Mineserver::get()->map(map)->sendBlockChange(blockX, h - 1, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->setBlock(blockX, h - 1, blockZ, BLOCK_SAND, 0); } } } } } void HeavenGen::AddOre(int x, int z, int map, uint8_t type) { int xBlockpos = x << 4; int zBlockpos = z << 4; int blockX, blockY, blockZ; uint8_t block; uint8_t meta; int count, startHeight; switch (type) { case BLOCK_STATIONARY_WATER: count = fastrand() % 20 + 20; startHeight = 128; break; } int i = 0; while (i < count) { blockX = fastrand() % 8 + 4; blockZ = fastrand() % 8 + 4; blockY = heightmap[(blockZ << 4) + blockX]; blockY -= 5; // Check that startheight is not higher than height at that column if (blockY > startHeight) { blockY = startHeight; } blockX += xBlockpos; blockZ += zBlockpos; // Calculate Y blockY = fastrand() % blockY; i++; Mineserver::get()->map(map)->getBlock(blockX, blockY, blockZ, &block, &meta); // No ore in caves if (block != BLOCK_WOOL) { continue; } AddDeposit(blockX, blockY, blockZ, map, type, 2); } } void HeavenGen::AddDeposit(int x, int y, int z, int map, uint8_t block, int depotSize) { for (int bX = x; bX < x + depotSize; bX++) { for (int bY = y; bY < y + depotSize; bY++) { for (int bZ = z; bZ < z + depotSize; bZ++) { if (BetterRand() < 0.5) { Mineserver::get()->map(map)->sendBlockChange(bX, bY, bZ, block, 0); Mineserver::get()->map(map)->setBlock(bX, bY, bZ, block, 0); } } } } }