/* Copyright (c) 2011, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #include #include // libnoise #ifdef LIBNOISE #include #else #include #endif #include "cavegen.h" #include "eximgen.h" #include "../mineserver.h" #include "../config.h" #include "../constants.h" #include "../logger.h" #include "../map.h" #include "../nbt.h" #include "../tree.h" #include "../tools.h" EximGen::EximGen() : blocks(16 * 16 * 128, 0), blockdata(16 * 16 * 128 / 2, 0), skylight(16 * 16 * 128 / 2, 0), blocklight(16 * 16 * 128 / 2, 0), heightmap(16 * 16, 0) { } void EximGen::init(int seed) { cave.init(seed + 7); mountainTerrain.SetSeed(seed); mountainTerrain.SetFrequency(0.005); mountainTerrain.SetOctaveCount(5); mountainScale.SetSourceModule(0, mountainTerrain); mountainScale.SetScale(-1.0); mountainScale.SetBias(- (1.0 / 128) * 13); baseFlatTerrain.SetSeed(seed); baseFlatTerrain.SetFrequency(0.005); baseFlatTerrain.SetOctaveCount(5); baseFlatTerrain.SetPersistence(0.5); flatTerrain.SetSourceModule(0, baseFlatTerrain); flatTerrain.SetScale(0.125); flatTerrain.SetBias(0.05); terrainType.SetSeed(seed); terrainType.SetFrequency(0.005); terrainType.SetOctaveCount(4); terrainType.SetPersistence(0.5); terrainSelector.SetSourceModule(0, flatTerrain); terrainSelector.SetSourceModule(1, mountainScale); terrainSelector.SetControlModule(terrainType); terrainSelector.SetBounds(0.5, 1000.0); terrainSelector.SetEdgeFalloff(0.125); finalTerrain.SetSourceModule(0, terrainSelector); finalTerrain.SetScale(62); finalTerrain.SetBias(62); treenoise.SetSeed(seed + 404); treenoise.SetFrequency(0.01); treenoise.SetOctaveCount(3); seaLevel = Mineserver::get()->config()->iData("mapgen.sea.level"); addTrees = Mineserver::get()->config()->bData("mapgen.trees.enabled"); expandBeaches = Mineserver::get()->config()->bData("mapgen.beaches.expand"); beachExtent = Mineserver::get()->config()->iData("mapgen.beaches.extent"); beachHeight = Mineserver::get()->config()->iData("mapgen.beaches.height"); addOre = Mineserver::get()->config()->bData("mapgen.addore"); addCaves = Mineserver::get()->config()->bData("mapgen.caves.enabled"); winterEnabled = Mineserver::get()->config()->bData("mapgen.winter.enabled"); } void EximGen::re_init(int seed) { cave.init(seed + 7); mountainTerrain.SetSeed(seed); baseFlatTerrain.SetSeed(seed); terrainType.SetSeed(seed); treenoise.SetSeed(seed + 404); } void EximGen::generateFlatgrass(int x, int z, int map) { sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(x, z); Block top = BLOCK_GRASS; if (winterEnabled) { top = BLOCK_SNOW; } for (int bX = 0; bX < 16; bX++) { for (int bZ = 0; bZ < 16; bZ++) { heightmap[(bZ<<4)+bX] = 64; for (int bY = 0; bY < 128; bY++) { if (bY == 0) { chunk->blocks[bY + (bZ * 128 + (bX * 128 * 16))] = BLOCK_BEDROCK; } else if (bY < 64) { chunk->blocks[bY + (bZ * 128 + (bX * 128 * 16))] = BLOCK_DIRT; } else if (bY == 64) { chunk->blocks[bY + (bZ * 128 + (bX * 128 * 16))] = top; } else { chunk->blocks[bY + (bZ * 128 + (bX * 128 * 16))] = BLOCK_AIR; } } } } } void EximGen::generateChunk(int x, int z, int map) { NBT_Value* main = new NBT_Value(NBT_Value::TAG_COMPOUND); NBT_Value* val = new NBT_Value(NBT_Value::TAG_COMPOUND); val->Insert("Blocks", new NBT_Value(blocks)); val->Insert("Data", new NBT_Value(blockdata)); val->Insert("SkyLight", new NBT_Value(skylight)); val->Insert("BlockLight", new NBT_Value(blocklight)); val->Insert("HeightMap", new NBT_Value(heightmap)); val->Insert("Entities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND)); val->Insert("TileEntities", new NBT_Value(NBT_Value::TAG_LIST, NBT_Value::TAG_COMPOUND)); val->Insert("LastUpdate", new NBT_Value((int64_t)time(NULL))); val->Insert("xPos", new NBT_Value(x)); val->Insert("zPos", new NBT_Value(z)); val->Insert("TerrainPopulated", new NBT_Value((int8_t)1)); main->Insert("Level", val); std::vector *t_blocks = (*val)["Blocks"]->GetByteArray(); std::vector *t_data = (*val)["Data"]->GetByteArray(); std::vector *t_blocklight = (*val)["BlockLight"]->GetByteArray(); std::vector *t_skylight = (*val)["SkyLight"]->GetByteArray(); std::vector *heightmap = (*val)["HeightMap"]->GetByteArray(); sChunk* chunk = new sChunk(); chunk->blocks = &((*t_blocks)[0]); chunk->data = &((*t_data)[0]); chunk->blocklight = &((*t_blocklight)[0]); chunk->skylight = &((*t_skylight)[0]); chunk->heightmap = &((*heightmap)[0]); chunk->nbt = main; chunk->x = x; chunk->z = z; Mineserver::get()->map(map)->chunks.linkChunk(chunk, x, z); if (Mineserver::get()->config()->bData("mapgen.flatgrass")) { generateFlatgrass(x, z, map); } else { generateWithNoise(x, z, map); } // Not changed chunk->changed = Mineserver::get()->config()->bData("map.save_unchanged_chunks"); if (addOre) { AddOre(x, z, map, BLOCK_COAL_ORE); AddOre(x, z, map, BLOCK_IRON_ORE); AddOre(x, z, map, BLOCK_GOLD_ORE); AddOre(x, z, map, BLOCK_DIAMOND_ORE); AddOre(x, z, map, BLOCK_REDSTONE_ORE); AddOre(x, z, map, BLOCK_LAPIS_ORE); } AddOre(x, z, map, BLOCK_GRAVEL); AddOre(x, z, map, BLOCK_DIRT); // guess what, dirt also exists underground // Add trees if (addTrees) { AddTrees(x, z, map); } if (expandBeaches) { ExpandBeaches(x, z, map); } // AddRiver(x, z, map); } #include using namespace std; void EximGen::AddTrees(int x, int z, int map) { int32_t xBlockpos = x << 4; int32_t zBlockpos = z << 4; int blockX, blockZ; uint8_t blockY, block, meta; bool empty[16][16]; // is block emptey~ memset(empty, 1, 256); uint8_t trees = BetterRand() * 7 + 13; uint8_t i = 0; while (i < trees) { uint8_t a = BetterRand() * 16; uint8_t b = BetterRand() * 16; if (empty[a][b]) { blockX = a + xBlockpos; blockZ = b + zBlockpos; blockY = heightmap[(b<<4)+a] ; Mineserver::get()->map(map)->getBlock(blockX, blockY, blockZ, &block, &meta); if (block == BLOCK_DIRT || block == BLOCK_GRASS) { // Trees only grow on dirt and grass? =b Mineserver::get()->map(map)->getBlock(blockX, ++blockY, blockZ, &block, &meta); if (block == BLOCK_AIR || block == BLOCK_SNOW) { if (treenoise.GetValue(blockX, 0, blockZ) > -0.4) { Tree tree(blockX, blockY, blockZ, map); } } } for (int8_t u = -2; u < 2; u++) { for (int8_t v = -2; v < 2; v++) { //Check for array boundaries if((a+u) >= 0 && (b+v) >= 0 && (a+u) < 16 && (b+v) < 16) { empty[a+u][b+v] = false; } } } i++; } } } void EximGen::generateWithNoise(int x, int z, int map) { // Debug.. #ifdef PRINT_MAPGEN_TIME #ifdef WIN32 DWORD t_begin, t_end; t_begin = timeGetTime(); #else struct timeval start, end; gettimeofday(&start, NULL); #endif #endif sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(x, z); // Winterland Block topBlock = BLOCK_GRASS; if (winterEnabled) { topBlock = BLOCK_SNOW; } // Populate blocks in chunk int32_t currentHeight; int32_t ymax; uint8_t* curBlock; int32_t xBlockpos = x << 4; int32_t zBlockpos = z << 4; for (uint8_t bX = 0; bX < 16; bX++) //,xBlockpos++) // ### optimization that somehow fucks up noise values =b { for (uint8_t bZ = 0; bZ < 16; bZ++) //,zBlockpos++) { heightmap[(bZ<<4)+bX] = ymax = currentHeight = (int32_t)(finalTerrain.GetValue(xBlockpos + bX, 0, zBlockpos + bZ)); uint8_t stoneHeight = currentHeight - (BetterRand() * 3); int32_t bYbX = ((bZ << 7) + (bX << 11)); if (currentHeight < seaLevel) { ymax = seaLevel; } for (int bY = 0; bY <= ymax; bY++, bYbX++) { curBlock = &(chunk->blocks[bYbX]); // Place bedrock if (bY == 0) { *curBlock = BLOCK_BEDROCK; continue; } else if (bY <= stoneHeight) { *curBlock = BLOCK_STONE; // Add caves if (addCaves) { cave.AddCaves(*curBlock, xBlockpos, bY, zBlockpos); } } else if (bY <= currentHeight) // -3,-2,-1,0 offset from top block { if (bY < seaLevel - 2) { *curBlock = BLOCK_GRAVEL; // FF } else if (bY <= seaLevel) { *curBlock = BLOCK_SAND; // FF } else { if (bY > 70) { if (BetterRand() > 0.999) { *curBlock = BLOCK_STATIONARY_WATER; // mountain water spring if (bYbX & 1) { chunk->data[bYbX>>1] &= 0x0f; chunk->data[bYbX>>1] |= 0x4 << 4; } else { chunk->data[bYbX>>1] &= 0xf0; chunk->data[bYbX>>1] |= 0x4; } } else { *curBlock = topBlock; // FF } } else { *curBlock = topBlock; // FF } } } else { if (bY <= seaLevel) { *curBlock = BLOCK_STATIONARY_WATER; // FF if (bYbX & 1) { chunk->data[bYbX>>1] &= 0x0f; chunk->data[bYbX>>1] |= 0x8 << 4; } else { chunk->data[bYbX>>1] &= 0xf0; chunk->data[bYbX>>1] |= 0x8; } } else { *curBlock = BLOCK_AIR; // FF } } //bYbX++; } } } #ifdef PRINT_MAPGEN_TIME #ifdef WIN32 t_end = timeGetTime(); Mineserver::get()->logger()->log("Mapgen: " + dtos(t_end - t_begin) + "ms"); #else gettimeofday(&end, NULL); Mineserver::get()->logger()->log("Mapgen: " + dtos(end.tv_usec - start.tv_usec)); #endif #endif } void EximGen::ExpandBeaches(int x, int z, int map) { sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(blockToChunk(x), blockToChunk(z)); int beachExtentSqr = (beachExtent + 1) * (beachExtent + 1); int xBlockpos = x << 4; int zBlockpos = z << 4; int blockX, blockZ, h; uint8_t block = 0; uint8_t meta = 0; for (int bX = 0; bX < 16; bX++) { for (int bZ = 0; bZ < 16; bZ++) { blockX = xBlockpos + bX; blockZ = zBlockpos + bZ; h = heightmap[(bZ<<4)+bX]; if (h < 0) { continue; } bool found = false; for (int dx = -beachExtent; !found && dx <= beachExtent; dx++) { for (int dz = -beachExtent; !found && dz <= beachExtent; dz++) { for (int dh = -beachHeight; !found && dh <= 0; dh++) { if (dx * dx + dz * dz + dh * dh > beachExtentSqr) { continue; } int xx = bX + dx; int zz = bZ + dz; int hh = h + dh; if (xx < 0 || xx >= 15 || zz < 0 || zz >= 15 || hh < 0 || hh >= 127) { continue; } //ToDo: add getBlock!! if (block == BLOCK_WATER || block == BLOCK_STATIONARY_WATER) { found = true; break; } } } } if (found) { Mineserver::get()->map(map)->sendBlockChange(blockX, h, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->setBlock(blockX, h, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->getBlock(blockX, h - 1, blockZ, &block, &meta); if (h > 0 && block == BLOCK_DIRT) { Mineserver::get()->map(map)->sendBlockChange(blockX, h - 1, blockZ, BLOCK_SAND, 0); Mineserver::get()->map(map)->setBlock(blockX, h - 1, blockZ, BLOCK_SAND, 0); } } } } } void EximGen::AddOre(int x, int z, int map, uint8_t type) { sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(x, z); int32_t blockX, blockZ; uint8_t block, blockY; // Parameters for deposits uint8_t count, startHeight = 128, minDepoSize, maxDepoSize; switch (type) { case BLOCK_COAL_ORE: count = BetterRand() * 10 + 20; // 20-30 coal deposits //startHeight = 90; minDepoSize = 3; maxDepoSize = 7; break; case BLOCK_IRON_ORE: count = BetterRand() * 8 + 10; // 10-18 iron deposits startHeight = 90; minDepoSize = 2; maxDepoSize = 5; break; case BLOCK_GOLD_ORE: count = BetterRand() * 4 + 5; // 4-9 gold deposits startHeight = 42; minDepoSize = 2; maxDepoSize = 4; break; case BLOCK_DIAMOND_ORE: count = BetterRand() * 1 + 2; // 1-3 diamond deposits startHeight = 17; minDepoSize = 1; maxDepoSize = 2; break; case BLOCK_REDSTONE_ORE: count = BetterRand() * 5 + 5; // 5-10 redstone deposits startHeight = 25; minDepoSize = 2; maxDepoSize = 4; break; case BLOCK_LAPIS_ORE: count = BetterRand() * 1 + 2; // 1-3 lapis lazuli deposits startHeight = 17; minDepoSize = 1; maxDepoSize = 2; break; case BLOCK_GRAVEL: count = BetterRand() * 10 + 20; // 20-30 gravel deposits //startHeight = 90; minDepoSize = 6; maxDepoSize = 10; break; case BLOCK_DIRT: count = BetterRand() * 10 + 20; // 20-30 gravel deposits //startHeight = 90; minDepoSize = 6; maxDepoSize = 10; break; default: return; } int i = 0; while (i < count) { blockX = BetterRand() * 16; blockZ = BetterRand() * 16; blockY = heightmap[(blockZ<<4)+blockX]; blockY -= BetterRand() * 5; // Check that startheight is not higher than height at that column if (blockY > startHeight) { blockY = startHeight; } // Calculate Y blockY = BetterRand() * (blockY); i++; block = chunk->blocks[(blockX << 11) + (blockZ << 7) + blockY]; // No ore in caves if (block == BLOCK_AIR) { continue; } AddDeposit(blockX, blockY, blockZ, map, type, minDepoSize, maxDepoSize, chunk); } } void EximGen::AddDeposit(int x, int y, int z, int map, uint8_t block, uint8_t minDepoSize, uint8_t maxDepoSize, sChunk* chunk) { uint8_t depoSize = (BetterRand() * (maxDepoSize - minDepoSize) + minDepoSize) / 2; int32_t t_posx, t_posy, t_posz; for (int8_t xi = (-depoSize); xi <= depoSize; xi++) { for (int8_t yi = (-depoSize); yi <= depoSize; yi++) { for (int8_t zi = (-depoSize); zi <= depoSize; zi++) { if (abs(xi) + abs(yi) + abs(zi) <= depoSize) { t_posx = x + xi; t_posy = y + yi; t_posz = z + zi; if (t_posz < 0 || t_posz > 15 || t_posx < 0 || t_posx > 15 || t_posy < 1) { break; } if (chunk->blocks[t_posy + (t_posz << 7) + (t_posx << 11)] == BLOCK_STONE) { chunk->blocks[t_posy + (t_posz << 7) + (t_posx << 11)] = block; } } } } } }