/* Copyright (c) 2011, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _PLUGIN_API_H #define _PLUGIN_API_H #ifdef __cplusplus #ifndef MINESERVER_C_API #define USE_HOOKS #endif #else #include #endif #include #ifdef USE_HOOKS #include "hook.h" #endif #include "logtype.h" #ifdef WIN32 #define PLUGIN_API_EXPORT extern "C" __declspec(dllexport) #define CALLCONVERSION __cdecl #else #define PLUGIN_API_EXPORT extern "C" #define CALLCONVERSION #endif typedef void (*voidF)(); // voidF is a "void"-like function pointer struct plugin_pointer_struct { bool (*hasPluginVersion)(const char* name); float(*getPluginVersion)(const char* name); void (*setPluginVersion)(const char* name, float version); void (*remPluginVersion)(const char* name); bool (*hasPointer)(const char* name); void*(*getPointer)(const char* name); void (*setPointer)(const char* name, void* pointer); void (*remPointer)(const char* name); bool (*hasHook)(const char* hookID); #ifdef USE_HOOKS Hook*(*getHook)(const char* hookID); void (*setHook)(const char* hookID, Hook* hook); #else void*(*getHook)(const char* hookID); void (*setHook)(const char* hookID, void* hook); #endif void (*remHook)(const char* hookID); bool (*hasCallback)(const char* hookID, voidF function); void (*addCallback)(const char* hookID, voidF function); void (*addIdentifiedCallback)(const char* hookID, void* identifier, voidF function); void (*remCallback)(const char* hookID, voidF function); bool (*doUntilTrue)(const char* hookID, ...); bool (*doUntilFalse)(const char* hookID, ...); void (*doAll)(const char* hookID, ...); void* temp[10]; }; struct user_pointer_struct { bool (*teleport)(const char* user, double x, double y, double z); bool (*toggleDND)(const char* user); bool (*getPosition)(const char* user, double* x, double* y, double* z, float* yaw, float* pitch, double* stance); bool (*sethealth)(const char* user, int userHealth); bool (*teleportMap)(const char* user, double x, double y, double z, size_t map); int (*getCount)(); char*(*getUserNumbered)(int c); bool (*getPositionW)(const char* user, double* x, double* y, double* z, int* w, float* yaw, float* pitch, double* stance); bool (*addItem)(const char* user, int item, int count, int health); bool (*hasItem)(const char* user, int item, int count, int health); bool (*delItem)(const char* user, int item, int count, int health); int (*gethealth)(const char* user); bool (*getItemInHand)(const char* user, int* type, int* meta, int* quant); bool (*setItemInHand)(const char* user, int type, int meta, int quant); bool (*kick)(const char* user); bool (*getItemAt)(const char* user, int slot, int* type, int* meta, int* quant); bool (*setItemAt)(const char* user, int slot, int type, int meta, int quant); void* temp[96]; }; struct chat_pointer_struct { bool (*sendmsgTo)(const char* user, const char* msg); bool (*sendmsg)(const char* msg); bool (*sendUserlist)(const char* user); bool (*handleMessage)(const char* user, const char* msg); void* temp[100]; }; struct logger_pointer_struct { void (*log)(int type, const char* source, const char* message); void* temp[100]; }; struct map_pointer_struct { void (*createPickupSpawn)(int x, int y, int z, int type, int count, int health, const char* user); bool (*setTime)(int timeValue); int (*getTime)(); void (*getSpawn)(int* x, int* y, int* z); void (*setSpawn)(int x, int y, int z); bool (*getBlock)(int x, int y, int z, unsigned char* type, unsigned char* meta); bool (*setBlock)(int x, int y, int z, unsigned char type, unsigned char meta); void (*saveWholeMap)(void); unsigned char*(*getMapData_block)(int x, int z); unsigned char*(*getMapData_meta)(int x, int z); unsigned char*(*getMapData_skylight)(int x, int z); unsigned char*(*getMapData_blocklight)(int x, int z); bool (*getBlockW)(int x, int y, int z, int w, unsigned char* type, unsigned char* meta); bool (*setBlockW)(int x, int y, int z, int w, unsigned char type, unsigned char meta); void* temp[100]; }; struct config_pointer_struct { bool (*has)(const char* name); int (*iData)(const char* name); int64_t (*lData)(const char* name); float(*fData)(const char* name); double(*dData)(const char* name); const char*(*sData)(const char* name); bool (*bData)(const char* name); void* temp[100]; }; struct mob_pointer_struct { int (*createMob)(const char* name); int (*spawnMobN)(const char* name); void (*spawnMob)(int uid); void (*despawnMob)(int uid); void (*moveMob)(int uid, double x, double y, double z); void (*moveMobW)(int uid, double x, double y, double z, int map); bool (*getMobPositionW)(int uid, double* x, double* y, double* z, int* w); int (*getMobID)(int uid); int (*getHealth)(int uid); void (*setHealth)(int uid, int mobHealth); int (*getType)(int uid); bool (*getLook)(int uid, double* yaw, double* pitch); bool (*setLook)(int uid, double yaw, double pitch); void (*moveAnimal)(const char* userIn, int mobID); void (*animateMob)(const char* userIn, int mobID, int animID); void (*animateDamage)(const char* userIn, int mobID, int animID); void* temp[97]; }; struct permission_pointer_struct { bool (*setAdmin)(const char* name); bool (*setOp)(const char* name); bool (*setMember)(const char* name); bool (*setGuest)(const char* name); bool (*isAdmin)(const char* name); bool (*isOp)(const char* name); bool (*isMember)(const char* name); bool (*isGuest)(const char* name); void* temp[100]; }; struct mineserver_pointer_struct { struct map_pointer_struct map; struct logger_pointer_struct logger; struct chat_pointer_struct chat; struct plugin_pointer_struct plugin; struct user_pointer_struct user; struct config_pointer_struct config; struct mob_pointer_struct mob; struct permission_pointer_struct permissions; void* temp[99]; }; // Ignore these, only used when compiling with Mineserver #ifdef MINESERVER void init_plugin_api(void); extern mineserver_pointer_struct plugin_api_pointers; #endif #endif