/* Copyright (c) 2011, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _LIGHTING_H_ #define _LIGHTING_H_ #include "constants.h" #include struct lightInfo { lightInfo() { }; lightInfo(int _x, int _y, int _z, int _light) { x = _x; y = _y; z = _z; light = _light; skipdir = -1; } lightInfo(int _x, int _y, int _z, int _light, int _skipdir) { x = _x; y = _y; z = _z; light = _light; skipdir = _skipdir; } int x; int y; int z; int light; int skipdir; }; class Lighting { private: Lighting() { for (int i = 0; i < 256; i++) { emitLight[i] = 0; } emitLight[0x0A] = 15; // Lava emitLight[0x0B] = 15; // Stationary Lava emitLight[0x27] = 1; // Brown mushroom emitLight[0x32] = 14; // Torch emitLight[0x33] = 15; // Fire emitLight[0x3E] = 14; // Lit furnace emitLight[0x4A] = 9; // Redstone ore (Glowing) emitLight[0x4C] = 7; // Redstone Torch (On) emitLight[0x59] = 15; // Lightstone emitLight[0x5A] = 11; // Portal emitLight[0x5B] = 15; // Jack-O-Lantern for (int i = 0; i < 256; i++) { stopLight[i] = 16; } stopLight[0x00] = 0; // Empty stopLight[0x06] = 0; // Sapling stopLight[0x08] = 3; // Water stopLight[0x09] = 3; // Stationary water stopLight[0x12] = 3; // Leaves stopLight[0x14] = 0; // Glass stopLight[0x25] = 0; // Yellow flower stopLight[0x26] = 0; // Red rose stopLight[0x27] = 0; // Brown mushroom stopLight[0x28] = 0; // Red mushroom stopLight[0x32] = 0; // Torch stopLight[0x33] = 0; // Fire stopLight[0x34] = 0; // Mob spawner stopLight[0x35] = 0; // Wooden stairs stopLight[0x37] = 0; // Redstone wire stopLight[0x40] = 0; // Wooden door stopLight[0x41] = 0; // Ladder stopLight[0x42] = 0; // Minecart track stopLight[0x43] = 0; // Cobblestone stairs stopLight[0x47] = 0; // Iron door stopLight[0x4b] = 0; // Redstone Torch (Off) stopLight[0x4C] = 0; // Redstone Torch (On) stopLight[0x4e] = 0; // Snow stopLight[0x4f] = 3; // Ice stopLight[0x55] = 0; // Fence stopLight[0x5A] = 0; // Portal stopLight[0x5B] = 0; // Jack-O-Lantern stopLight[BLOCK_SIGN_POST] = 0; // Sign post stopLight[BLOCK_WALL_SIGN] = 0; // Wall sign mLight = NULL; } ~Lighting() { } static Lighting* mLight; public: // How blocks affect light int stopLight[256]; // Blocks that emit light int emitLight[256]; // Generate light maps for chunk bool generateLight(int x, int z, sChunk* chunk); // Light get/set bool getLight(int x, int y, int z, uint8_t* blocklight, uint8_t* skylight, sChunk* chunk); bool setLight(int x, int y, int z, int blocklight, int skylight, int setLight, sChunk* chunk); bool spreadLight(std::queue *lightQueue, sChunk* chunk); static Lighting* get() { if (!mLight) { mLight = new Lighting(); } return mLight; } }; #endif