/* Copyright (c) 2011, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "../mineserver.h" #include "../map.h" #include "sign.h" bool BlockSign::affectedBlock(int block) { switch (block) { case BLOCK_WALL_SIGN: case BLOCK_SIGN_POST: case ITEM_SIGN: return true; } return false; } void BlockSign::onStartedDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockSign::onDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockSign::onStoppedDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } bool BlockSign::onBroken(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { Mineserver::get()->map(map)->sendBlockChange(x, y, z, BLOCK_AIR, 0); Mineserver::get()->map(map)->setBlock(x, y, z, BLOCK_AIR, 0); this->spawnBlockItem(x, y, z, map, BLOCK_WALL_SIGN); //Remove sign data from the chunk sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(x, z); if (chunk != NULL) { for (uint32_t i = 0; i < chunk->signs.size(); i++) { if (chunk->signs[i]->x == x && chunk->signs[i]->y == y && chunk->signs[i]->z == z) { chunk->signs.erase(chunk->signs.begin() + i); break; } } } return false; } void BlockSign::onNeighbourBroken(User* user, int16_t oldblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { uint8_t block, meta; Mineserver::get()->map(map)->getBlock(x, y, z, &block, &meta); bool blockBroken = false; //Ladder is not attached to top or bottom block if (direction == BLOCK_BOTTOM) { return; } if (direction == BLOCK_TOP && block == BLOCK_SIGN_POST) { blockBroken = true; } else if (block == BLOCK_WALL_SIGN && ((meta == 2 && direction == BLOCK_EAST) || (meta == 3 && direction == BLOCK_WEST) || (meta == 4 && direction == BLOCK_NORTH) || (meta == 5 && direction == BLOCK_SOUTH))) { blockBroken = true; } if (blockBroken) { Mineserver::get()->map(map)->sendBlockChange(x, y, z, BLOCK_AIR, 0); Mineserver::get()->map(map)->setBlock(x, y, z, BLOCK_AIR, 0); this->spawnBlockItem(x, y, z, map, block, 0); //Remove sign data from the chunk sChunk* chunk = Mineserver::get()->map(map)->chunks.getChunk(x, z); if (chunk != NULL) { for (uint32_t i = 0; i < chunk->signs.size(); i++) { if (chunk->signs[i]->x == x && chunk->signs[i]->y == y && chunk->signs[i]->z == z) { chunk->signs.erase(chunk->signs.begin() + i); break; } } } } } bool BlockSign::onPlace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { uint8_t oldblock; uint8_t oldmeta; if (!Mineserver::get()->map(map)->getBlock(x, y, z, &oldblock, &oldmeta)) { revertBlock(user, x, y, z, map); return true; } /* Check block below allows blocks placed on top */ if (!this->isBlockStackable(oldblock)) { revertBlock(user, x, y, z, map); return true; } // 0x0 -> West West West West // 0x1 -> West West West North // 0x2 -> West West North North // 0x3 -> West North North North // 0x4 -> North North North North // 0x5 -> North North North East // 0x6 -> North North East East // 0x7 -> North East East East // 0x8 -> East East East East // 0x9 -> East East East South // 0xA -> East East South South // 0xB -> East South South South // 0xC -> South South South South // 0xD -> South South South West // 0xE -> South South West West // 0xF -> South West West West // The values were the signs are facing // // North // // -X | 4 // | 3 5 // | 2 6 // | 1 [=] 7 // West | 0 | 8 East // | F 9 // | E A // | D B // +X | C // ---------------------------------- // +Z -Z // // South // Were it should be placed depending on the user's position // // North // // -X | C // | B D // | A o E // | 9 [ ] F // West | 8 | | 0 East // | 7 1 // | 6 2 // | 5 3 // +X | 4 // ---------------------------------- // +Z -Z // // South // We place according to the player's position double diffX = (x + 0.5) - user->pos.x; // + 0.5 to get the middle of the square double diffZ = (z + 0.5) - user->pos.z; // + 0.5 to get the middle of the square double angleDegree = ((atan2(diffZ, diffX) * 180 / M_PI + 90) / 22.5); uint8_t metadata; if (angleDegree < 0) { angleDegree += 16; } newblock = BLOCK_WALL_SIGN; metadata = 6 - direction; switch (direction) { case BLOCK_SOUTH: x--; break; case BLOCK_NORTH: x++; break; case BLOCK_EAST: z++; break; case BLOCK_WEST: z--; break; case BLOCK_TOP: y++; newblock = BLOCK_SIGN_POST; metadata = (uint8_t)(angleDegree + 0.5); break; case BLOCK_BOTTOM: default: revertBlock(user, x, y, z, map); return true; break; } if (!this->isBlockEmpty(x, y, z, map)) { revertBlock(user, x, y, z, map); return true; } Mineserver::get()->map(map)->setBlock(x, y, z, (char)newblock, metadata); Mineserver::get()->map(map)->sendBlockChange(x, y, z, (char)newblock, metadata); return false; } void BlockSign::onNeighbourPlace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockSign::onReplace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { }