/* Copyright (c) 2011, The Mineserver Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the The Mineserver Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "../mineserver.h" #include "../map.h" #include "bed.h" bool BlockBed::affectedBlock(int block) { switch (block) { case BLOCK_BED: case ITEM_BED: return true; } return false; } void BlockBed::onStartedDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockBed::onDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockBed::onStoppedDigging(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } bool BlockBed::onBroken(User* user, int8_t status, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { return false; } void BlockBed::onNeighbourBroken(User* user, int16_t oldblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } bool BlockBed::onPlace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { uint8_t oldblock; uint8_t oldmeta; int zMod = 0, xMod = 0; if (!Mineserver::get()->map(map)->getBlock(x, y, z, &oldblock, &oldmeta)) { revertBlock(user, x, y, z, map); return true; } /* Check block below allows blocks placed on top */ if (!this->isBlockStackable(oldblock)) { revertBlock(user, x, y, z, map); return true; } /* move the x,y,z coords dependent upon placement direction */ if (!this->translateDirection(&x, &y, &z, map, direction)) { revertBlock(user, x, y, z, map); return true; } if (this->isUserOnBlock(x, y, z, map)) { revertBlock(user, x, y, z, map); return true; } if (!this->isBlockEmpty(x, y, z, map)) { revertBlock(user, x, y, z, map); return true; } // checking for an item rather then a block if (newblock == ITEM_BED) { newblock = BLOCK_BED; } direction = user->relativeToBlock(x, y, z); switch (direction) { case BLOCK_EAST: direction = BLOCK_SOUTH; zMod = -1; xMod = 0; break; case BLOCK_BOTTOM: direction = BLOCK_EAST; zMod = 0; xMod = +1; break; case BLOCK_NORTH: direction = BLOCK_NORTH; zMod = 0; xMod = -1; break; case BLOCK_SOUTH: direction = BLOCK_BOTTOM; zMod = +1; xMod = 0; break; } Mineserver::get()->map(map)->setBlock(x, y, z, (char)newblock, direction); Mineserver::get()->map(map)->sendBlockChange(x, y, z, (char)newblock, direction); // set head of the bed direction ^= 8; Mineserver::get()->map(map)->setBlock(x + xMod, y, z + zMod, (char)newblock, direction); Mineserver::get()->map(map)->sendBlockChange(x + xMod, y, z + zMod, (char)newblock, direction); return false; } void BlockBed::onNeighbourPlace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } void BlockBed::onReplace(User* user, int16_t newblock, int32_t x, int8_t y, int32_t z, int map, int8_t direction) { } bool BlockBed::onInteract(User* user, int32_t x, int8_t y, int32_t z, int map) { return false; }