/* vectorbuffer.cpp yet another circle buffer Markus Mertama */ #include"vectorbuffer.h" void VectorPanic(TInt aErr, TInt aLine) { TBuf<64> b; b.Format(_L("vector buffer at % d "), aLine); User::Panic(b, aErr); } void TNodeBuffer::TNode::Terminator(TNodeBuffer::TNode* aNode) { Mem::Copy(iSucc, &aNode, sizeof(TNode*)); } TInt TNodeBuffer::TNode::Size() const { return reinterpret_cast(iSucc) - Ptr(); } const TUint8* TNodeBuffer::TNode::Ptr() const { return reinterpret_cast(this) + sizeof(TNode); } TNodeBuffer::TNode* TNodeBuffer::TNode::Empty(TUint8* aBuffer) { TNode* node = reinterpret_cast(aBuffer); node->iSucc = node + 1; return node; } TNodeBuffer::TNode* TNodeBuffer::TNode::New(TNode* aPred, const TDesC8& aData) { TNode* node = aPred->Size() == 0 ? aPred : aPred->iSucc; TUint8* start = reinterpret_cast(node) + sizeof(TNode); node->iSucc = reinterpret_cast(start + aData.Size()); node->iSucc->iSucc = NULL; //terminator __ASSERT_DEBUG(node->Size() == aData.Size(), VECPANIC(KErrCorrupt)); Mem::Copy(start, aData.Ptr(), aData.Size()); return node; }