// spheres.h // // Copyright (C) 2003, 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #ifndef NOISE_MODULE_SPHERES_H #define NOISE_MODULE_SPHERES_H #include "modulebase.h" namespace noise { namespace module { /// @addtogroup libnoise /// @{ /// @addtogroup modules /// @{ /// @addtogroup generatormodules /// @{ /// Default frequency value for the noise::module::Spheres noise module. const double DEFAULT_SPHERES_FREQUENCY = 1.0; /// Noise module that outputs concentric spheres. /// /// @image html modulespheres.png /// /// This noise module outputs concentric spheres centered on the origin /// like the concentric rings of an onion. /// /// The first sphere has a radius of 1.0. Each subsequent sphere has a /// radius that is 1.0 unit larger than the previous sphere. /// /// The output value from this noise module is determined by the distance /// between the input value and the the nearest spherical surface. The /// input values that are located on a spherical surface are given the /// output value 1.0 and the input values that are equidistant from two /// spherical surfaces are given the output value -1.0. /// /// An application can change the frequency of the concentric spheres. /// Increasing the frequency reduces the distances between spheres. To /// specify the frequency, call the SetFrequency() method. /// /// This noise module, modified with some low-frequency, low-power /// turbulence, is useful for generating agate-like textures. /// /// This noise module does not require any source modules. class Spheres: public Module { public: /// Constructor. /// /// The default frequency is set to /// noise::module::DEFAULT_SPHERES_FREQUENCY. Spheres (); /// Returns the frequency of the concentric spheres. /// /// @returns The frequency of the concentric spheres. /// /// Increasing the frequency increases the density of the concentric /// spheres, reducing the distances between them. double GetFrequency () const { return m_frequency; } virtual int GetSourceModuleCount () const { return 0; } virtual double GetValue (double x, double y, double z) const; /// Sets the frequenct of the concentric spheres. /// /// @param frequency The frequency of the concentric spheres. /// /// Increasing the frequency increases the density of the concentric /// spheres, reducing the distances between them. void SetFrequency (double frequency) { m_frequency = frequency; } protected: /// Frequency of the concentric spheres. double m_frequency; }; /// @} /// @} /// @} } } #endif