// rotatepoint.cpp // // Copyright (C) 2003, 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #include "../mathconsts.h" #include "rotatepoint.h" using namespace noise::module; RotatePoint::RotatePoint (): Module (GetSourceModuleCount ()) { SetAngles (DEFAULT_ROTATE_X, DEFAULT_ROTATE_Y, DEFAULT_ROTATE_Z); } double RotatePoint::GetValue (double x, double y, double z) const { assert (m_pSourceModule[0] != NULL); double nx = (m_x1Matrix * x) + (m_y1Matrix * y) + (m_z1Matrix * z); double ny = (m_x2Matrix * x) + (m_y2Matrix * y) + (m_z2Matrix * z); double nz = (m_x3Matrix * x) + (m_y3Matrix * y) + (m_z3Matrix * z); return m_pSourceModule[0]->GetValue (nx, ny, nz); } void RotatePoint::SetAngles (double xAngle, double yAngle, double zAngle) { double xCos, yCos, zCos, xSin, ySin, zSin; xCos = cos (xAngle * DEG_TO_RAD); yCos = cos (yAngle * DEG_TO_RAD); zCos = cos (zAngle * DEG_TO_RAD); xSin = sin (xAngle * DEG_TO_RAD); ySin = sin (yAngle * DEG_TO_RAD); zSin = sin (zAngle * DEG_TO_RAD); m_x1Matrix = ySin * xSin * zSin + yCos * zCos; m_y1Matrix = xCos * zSin; m_z1Matrix = ySin * zCos - yCos * xSin * zSin; m_x2Matrix = ySin * xSin * zCos - yCos * zSin; m_y2Matrix = xCos * zCos; m_z2Matrix = -yCos * xSin * zCos - ySin * zSin; m_x3Matrix = -ySin * xCos; m_y3Matrix = xSin; m_z3Matrix = yCos * xCos; m_xAngle = xAngle; m_yAngle = yAngle; m_zAngle = zAngle; }