// cylinders.h // // Copyright (C) 2003, 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #ifndef NOISE_MODULE_CYLINDERS_H #define NOISE_MODULE_CYLINDERS_H #include "modulebase.h" namespace noise { namespace module { /// @addtogroup libnoise /// @{ /// @addtogroup modules /// @{ /// @addtogroup generatormodules /// @{ /// Default frequency value for the noise::module::Cylinders noise module. const double DEFAULT_CYLINDERS_FREQUENCY = 1.0; /// Noise module that outputs concentric cylinders. /// /// @image html modulecylinders.png /// /// This noise module outputs concentric cylinders centered on the origin. /// These cylinders are oriented along the @a y axis similar to the /// concentric rings of a tree. Each cylinder extends infinitely along /// the @a y axis. /// /// The first cylinder has a radius of 1.0. Each subsequent cylinder has /// a radius that is 1.0 unit larger than the previous cylinder. /// /// The output value from this noise module is determined by the distance /// between the input value and the the nearest cylinder surface. The /// input values that are located on a cylinder surface are given the /// output value 1.0 and the input values that are equidistant from two /// cylinder surfaces are given the output value -1.0. /// /// An application can change the frequency of the concentric cylinders. /// Increasing the frequency reduces the distances between cylinders. To /// specify the frequency, call the SetFrequency() method. /// /// This noise module, modified with some low-frequency, low-power /// turbulence, is useful for generating wood-like textures. /// /// This noise module does not require any source modules. class Cylinders: public Module { public: /// Constructor. /// /// The default frequency is set to /// noise::module::DEFAULT_CYLINDERS_FREQUENCY. Cylinders (); /// Returns the frequency of the concentric cylinders. /// /// @returns The frequency of the concentric cylinders. /// /// Increasing the frequency increases the density of the concentric /// cylinders, reducing the distances between them. double GetFrequency () const { return m_frequency; } virtual int GetSourceModuleCount () const { return 0; } virtual double GetValue (double x, double y, double z) const; /// Sets the frequenct of the concentric cylinders. /// /// @param frequency The frequency of the concentric cylinders. /// /// Increasing the frequency increases the density of the concentric /// cylinders, reducing the distances between them. void SetFrequency (double frequency) { m_frequency = frequency; } protected: /// Frequency of the concentric cylinders. double m_frequency; }; /// @} /// @} /// @} } } #endif