// checkerboard.h // // Copyright (C) 2003, 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #ifndef NOISE_MODULE_CHECKERBOARD_H #define NOISE_MODULE_CHECKERBOARD_H #include "modulebase.h" namespace noise { namespace module { /// @addtogroup libnoise /// @{ /// @addtogroup modules /// @{ /// @addtogroup generatormodules /// @{ /// Noise module that outputs a checkerboard pattern. /// /// @image html modulecheckerboard.png /// /// This noise module outputs unit-sized blocks of alternating values. /// The values of these blocks alternate between -1.0 and +1.0. /// /// This noise module is not really useful by itself, but it is often used /// for debugging purposes. /// /// This noise module does not require any source modules. class Checkerboard: public Module { public: /// Constructor. Checkerboard (); virtual int GetSourceModuleCount () const { return 0; } virtual double GetValue (double x, double y, double z) const; }; /// @} /// @} /// @} } } #endif