// billow.h // // Copyright (C) 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #ifndef NOISE_MODULE_BILLOW_H #define NOISE_MODULE_BILLOW_H #include "modulebase.h" namespace noise { namespace module { /// @addtogroup libnoise /// @{ /// @addtogroup modules /// @{ /// @addtogroup generatormodules /// @{ /// Default frequency for the noise::module::Billow noise module. const double DEFAULT_BILLOW_FREQUENCY = 1.0; /// Default lacunarity for the the noise::module::Billow noise module. const double DEFAULT_BILLOW_LACUNARITY = 2.0; /// Default number of octaves for the the noise::module::Billow noise /// module. const int DEFAULT_BILLOW_OCTAVE_COUNT = 6; /// Default persistence value for the the noise::module::Billow noise /// module. const double DEFAULT_BILLOW_PERSISTENCE = 0.5; /// Default noise quality for the the noise::module::Billow noise module. const noise::NoiseQuality DEFAULT_BILLOW_QUALITY = QUALITY_STD; /// Default noise seed for the the noise::module::Billow noise module. const int DEFAULT_BILLOW_SEED = 0; /// Maximum number of octaves for the the noise::module::Billow noise /// module. const int BILLOW_MAX_OCTAVE = 30; /// Noise module that outputs three-dimensional "billowy" noise. /// /// @image html modulebillow.png /// /// This noise module generates "billowy" noise suitable for clouds and /// rocks. /// /// This noise module is nearly identical to noise::module::Perlin except /// this noise module modifies each octave with an absolute-value /// function. See the documentation of noise::module::Perlin for more /// information. class Billow: public Module { public: /// Constructor. /// /// The default frequency is set to /// noise::module::DEFAULT_BILLOW_FREQUENCY. /// /// The default lacunarity is set to /// noise::module::DEFAULT_BILLOW_LACUNARITY. /// /// The default number of octaves is set to /// noise::module::DEFAULT_BILLOW_OCTAVE_COUNT. /// /// The default persistence value is set to /// noise::module::DEFAULT_BILLOW_PERSISTENCE. /// /// The default seed value is set to /// noise::module::DEFAULT_BILLOW_SEED. Billow (); /// Returns the frequency of the first octave. /// /// @returns The frequency of the first octave. double GetFrequency () const { return m_frequency; } /// Returns the lacunarity of the billowy noise. /// /// @returns The lacunarity of the billowy noise. /// /// The lacunarity is the frequency multiplier between successive /// octaves. double GetLacunarity () const { return m_lacunarity; } /// Returns the quality of the billowy noise. /// /// @returns The quality of the billowy noise. /// /// See noise::NoiseQuality for definitions of the various /// coherent-noise qualities. noise::NoiseQuality GetNoiseQuality () const { return m_noiseQuality; } /// Returns the number of octaves that generate the billowy noise. /// /// @returns The number of octaves that generate the billowy noise. /// /// The number of octaves controls the amount of detail in the billowy /// noise. int GetOctaveCount () const { return m_octaveCount; } /// Returns the persistence value of the billowy noise. /// /// @returns The persistence value of the billowy noise. /// /// The persistence value controls the roughness of the billowy noise. double GetPersistence () const { return m_persistence; } /// Returns the seed value used by the billowy-noise function. /// /// @returns The seed value. int GetSeed () const { return m_seed; } virtual int GetSourceModuleCount () const { return 0; } virtual double GetValue (double x, double y, double z) const; /// Sets the frequency of the first octave. /// /// @param frequency The frequency of the first octave. void SetFrequency (double frequency) { m_frequency = frequency; } /// Sets the lacunarity of the billowy noise. /// /// @param lacunarity The lacunarity of the billowy noise. /// /// The lacunarity is the frequency multiplier between successive /// octaves. /// /// For best results, set the lacunarity to a number between 1.5 and /// 3.5. void SetLacunarity (double lacunarity) { m_lacunarity = lacunarity; } /// Sets the quality of the billowy noise. /// /// @param noiseQuality The quality of the billowy noise. /// /// See noise::NoiseQuality for definitions of the various /// coherent-noise qualities. void SetNoiseQuality (noise::NoiseQuality noiseQuality) { m_noiseQuality = noiseQuality; } /// Sets the number of octaves that generate the billowy noise. /// /// @param octaveCount The number of octaves that generate the billowy /// noise. /// /// @pre The number of octaves ranges from 1 to /// noise::module::BILLOW_MAX_OCTAVE. /// /// @throw noise::ExceptionInvalidParam An invalid parameter was /// specified; see the preconditions for more information. /// /// The number of octaves controls the amount of detail in the billowy /// noise. /// /// The larger the number of octaves, the more time required to /// calculate the billowy-noise value. void SetOctaveCount (int octaveCount) { if (octaveCount < 1 || octaveCount > BILLOW_MAX_OCTAVE) { throw noise::ExceptionInvalidParam (); } m_octaveCount = octaveCount; } /// Sets the persistence value of the billowy noise. /// /// @param persistence The persistence value of the billowy noise. /// /// The persistence value controls the roughness of the billowy noise. /// /// For best results, set the persistence value to a number between /// 0.0 and 1.0. void SetPersistence (double persistence) { m_persistence = persistence; } /// Sets the seed value used by the billowy-noise function. /// /// @param seed The seed value. void SetSeed (int seed) { m_seed = seed; } protected: /// Frequency of the first octave. double m_frequency; /// Frequency multiplier between successive octaves. double m_lacunarity; /// Quality of the billowy noise. noise::NoiseQuality m_noiseQuality; /// Total number of octaves that generate the billowy noise. int m_octaveCount; /// Persistence value of the billowy noise. double m_persistence; /// Seed value used by the billowy-noise function. int m_seed; }; /// @} /// @} /// @} } } #endif