// mathconsts.h // // Copyright (C) 2003, 2004 Jason Bevins // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public // License (COPYING.txt) for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // The developer's email is jlbezigvins@gmzigail.com (for great email, take // off every 'zig'.) // #ifndef NOISE_MATHCONSTS_H #define NOISE_MATHCONSTS_H // For whatever reason, I can't find the basic math consts in the MSVC version // of math.h. namespace noise { /// @addtogroup libnoise /// @{ /// Pi. const double PI = 3.1415926535897932385; /// Square root of 2. const double SQRT_2 = 1.4142135623730950488; /// Square root of 3. const double SQRT_3 = 1.7320508075688772935; /// Converts an angle from degrees to radians. const double DEG_TO_RAD = PI / 180.0; /// Converts an angle from radians to degrees. const double RAD_TO_DEG = 1.0 / DEG_TO_RAD; /// @} } #endif