/* obs-websocket Copyright (C) 2016-2021 Stephane Lepin Copyright (C) 2020-2021 Kyle Manning This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see */ #pragma once #include "../types/RequestStatus.h" #include "../types/RequestBatchExecutionType.h" #include "../../utils/Json.h" enum ObsWebSocketSceneFilter { OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY, OBS_WEBSOCKET_SCENE_FILTER_GROUP_ONLY, OBS_WEBSOCKET_SCENE_FILTER_SCENE_OR_GROUP, }; // We return filters as a pair because `obs_filter_get_parent()` is apparently volatile struct FilterPair { OBSSourceAutoRelease source; OBSSourceAutoRelease filter; }; struct Request { Request(const std::string &requestType, const json &requestData = nullptr, const RequestBatchExecutionType::RequestBatchExecutionType executionType = RequestBatchExecutionType::None); // Contains the key and is not null bool Contains(const std::string &keyName) const; bool ValidateBasic(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; bool ValidateOptionalNumber(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const double minValue = -INFINITY, const double maxValue = INFINITY) const; bool ValidateNumber(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const double minValue = -INFINITY, const double maxValue = INFINITY) const; bool ValidateOptionalString(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; bool ValidateString(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; bool ValidateOptionalBoolean(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; bool ValidateBoolean(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; bool ValidateOptionalObject(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; bool ValidateObject(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; bool ValidateOptionalArray(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; bool ValidateArray(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const bool allowEmpty = false) const; // All return values have incremented refcounts obs_source_t *ValidateSource(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; obs_source_t *ValidateScene(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const; obs_scene_t *ValidateScene2(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const; obs_source_t *ValidateInput(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; FilterPair ValidateFilter(const std::string &sourceKeyName, const std::string &filterKeyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; obs_sceneitem_t *ValidateSceneItem(const std::string &sceneKeyName, const std::string &sceneItemIdKeyName, RequestStatus::RequestStatus &statusCode, std::string &comment, const ObsWebSocketSceneFilter filter = OBS_WEBSOCKET_SCENE_FILTER_SCENE_ONLY) const; obs_output_t *ValidateOutput(const std::string &keyName, RequestStatus::RequestStatus &statusCode, std::string &comment) const; std::string RequestType; bool HasRequestData; json RequestData; RequestBatchExecutionType::RequestBatchExecutionType ExecutionType; };