#pragma once #include "audio-repack.h" class AudioRepacker { struct audio_repack arepack; public: inline AudioRepacker(audio_repack_mode_t repack_mode, int bits_per_sample) { audio_repack_init(&arepack, repack_mode, bits_per_sample); } inline ~AudioRepacker() { audio_repack_free(&arepack); } inline int repack(const uint8_t *src, uint32_t frame_size) { return (*arepack.repack_func)(&arepack, src, frame_size); } inline operator struct audio_repack *() { return &arepack; } inline struct audio_repack *operator->() { return &arepack; } };