float srgb_linear_to_nonlinear_channel(float u) { return (u <= 0.0031308) ? (12.92 * u) : ((1.055 * pow(u, 1. / 2.4)) - 0.055); } float3 srgb_linear_to_nonlinear(float3 v) { return float3(srgb_linear_to_nonlinear_channel(v.r), srgb_linear_to_nonlinear_channel(v.g), srgb_linear_to_nonlinear_channel(v.b)); } float srgb_nonlinear_to_linear_channel(float u) { return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4); } float3 srgb_nonlinear_to_linear(float3 v) { return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b)); } float3 rec709_to_rec2020(float3 v) { float r = dot(v, float3(0.62740389593469903, 0.32928303837788370, 0.043313065687417225)); float g = dot(v, float3(0.069097289358232075, 0.91954039507545871, 0.011362315566309178)); float b = dot(v, float3(0.016391438875150280, 0.088013307877225749, 0.89559525324762401)); return float3(r, g, b); } float3 d65p3_to_rec709(float3 v) { float r = dot(v, float3(1.2249401762805598, -0.22494017628055996, 0.)); float g = dot(v, float3(-0.042056954709688163, 1.0420569547096881, 0.)); float b = dot(v, float3(-0.019637554590334432, -0.078636045550631889, 1.0982736001409663)); return float3(r, g, b); } float3 rec2020_to_rec709(float3 v) { float r = dot(v, float3(1.6604910021084345, -0.58764113878854951, -0.072849863319884883)); float g = dot(v, float3(-0.12455047452159074, 1.1328998971259603, -0.0083494226043694768)); float b = dot(v, float3(-0.018150763354905303, -0.10057889800800739, 1.1187296613629127)); return float3(r, g, b); } float3 reinhard(float3 rgb) { rgb /= rgb + float3(1., 1., 1.); rgb = saturate(rgb); rgb = pow(rgb, float3(1. / 2.4, 1. / 2.4, 1. / 2.4)); rgb = srgb_nonlinear_to_linear(rgb); return rgb; } float linear_to_st2084_channel(float x) { float c = pow(abs(x), 0.1593017578); return pow((0.8359375 + 18.8515625 * c) / (1. + 18.6875 * c), 78.84375); } float3 linear_to_st2084(float3 rgb) { return float3(linear_to_st2084_channel(rgb.r), linear_to_st2084_channel(rgb.g), linear_to_st2084_channel(rgb.b)); } float st2084_to_linear_channel(float u) { float c = pow(abs(u), 1. / 78.84375); return pow(abs(max(c - 0.8359375, 0.) / (18.8515625 - 18.6875 * c)), 1. / 0.1593017578); } float3 st2084_to_linear(float3 rgb) { return float3(st2084_to_linear_channel(rgb.r), st2084_to_linear_channel(rgb.g), st2084_to_linear_channel(rgb.b)); } float eetf_0_Lmax(float maxRGB1_pq, float Lw, float Lmax) { float Lw_pq = linear_to_st2084_channel(Lw / 10000.); float E1 = saturate(maxRGB1_pq / Lw_pq); // Ensure normalization in case Lw is a lie float maxLum = linear_to_st2084_channel(Lmax / 10000.) / Lw_pq; float KS = (1.5 * maxLum) - 0.5; float E2 = E1; if (E1 > KS) { float T = (E1 - KS) / (1. - KS); float Tsquared = T * T; float Tcubed = Tsquared * T; float P = (2. * Tcubed - 3. * Tsquared + 1.) * KS + (Tcubed - 2. * Tsquared + T) * (1. - KS) + (-2. * Tcubed + 3. * Tsquared) * maxLum; E2 = P; } float E3 = E2; float E4 = E3 * Lw_pq; return E4; } float3 maxRGB_eetf_internal(float3 rgb_linear, float maxRGB1_linear, float maxRGB1_pq, float Lw, float Lmax) { float maxRGB2_pq = eetf_0_Lmax(maxRGB1_pq, Lw, Lmax); float maxRGB2_linear = st2084_to_linear_channel(maxRGB2_pq); // avoid divide-by-zero possibility maxRGB1_linear = max(6.10352e-5, maxRGB1_linear); rgb_linear *= maxRGB2_linear / maxRGB1_linear; return rgb_linear; } float3 maxRGB_eetf_pq_to_linear(float3 rgb_pq, float Lw, float Lmax) { float3 rgb_linear = st2084_to_linear(rgb_pq); float maxRGB1_linear = max(max(rgb_linear.r, rgb_linear.g), rgb_linear.b); float maxRGB1_pq = max(max(rgb_pq.r, rgb_pq.g), rgb_pq.b); return maxRGB_eetf_internal(rgb_linear, maxRGB1_linear, maxRGB1_pq, Lw, Lmax); } float3 maxRGB_eetf_linear_to_linear(float3 rgb_linear, float Lw, float Lmax) { float maxRGB1_linear = max(max(rgb_linear.r, rgb_linear.g), rgb_linear.b); float maxRGB1_pq = linear_to_st2084_channel(maxRGB1_linear); return maxRGB_eetf_internal(rgb_linear, maxRGB1_linear, maxRGB1_pq, Lw, Lmax); } float3 st2084_to_linear_eetf(float3 rgb, float Lw, float Lmax) { return (Lw > Lmax) ? maxRGB_eetf_pq_to_linear(rgb, Lw, Lmax) : st2084_to_linear(rgb); } float linear_to_hlg_channel(float u) { float ln2_i = 1. / log(2.); float m = 0.17883277 / ln2_i; return (u <= (1. / 12.)) ? sqrt(3. * u) : ((log2((12. * u) - 0.28466892) * m) + 0.55991073); } float3 linear_to_hlg(float3 rgb, float Lw) { rgb = saturate(rgb); if (Lw > 1000.) { rgb = maxRGB_eetf_linear_to_linear(rgb, Lw, 1000.); rgb *= 10000. / Lw; } else { rgb *= 10.; } float Yd = dot(rgb, float3(0.2627, 0.678, 0.0593)); // pow(0., exponent) can lead to NaN, use smallest positive normal number Yd = max(6.10352e-5, Yd); rgb *= pow(Yd, -1. / 6.); return float3(linear_to_hlg_channel(rgb.r), linear_to_hlg_channel(rgb.g), linear_to_hlg_channel(rgb.b)); } float hlg_to_linear_channel(float u) { float ln2_i = 1. / log(2.); float m = ln2_i / 0.17883277; float a = -ln2_i * 0.55991073 / 0.17883277; return (u <= 0.5) ? ((u * u) / 3.) : ((exp2(u * m + a) + 0.28466892) / 12.); } float3 hlg_to_linear(float3 v, float exponent) { float3 rgb = float3(hlg_to_linear_channel(v.r), hlg_to_linear_channel(v.g), hlg_to_linear_channel(v.b)); float Ys = dot(rgb, float3(0.2627, 0.678, 0.0593)); rgb *= pow(Ys, exponent); return rgb; }