/* Copyright (C) 2014 by Leonhard Oelke Copyright (C) 2017 by Fabio Madia This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #pragma once struct pulseaudio_default_output { char *default_sink_name; }; struct enum_cb { obs_enum_audio_device_cb cb; void *data; int cont; }; void get_default_id(char **id); bool devices_match(const char *id1, const char *id2); /** * Initialize the pulseaudio mainloop and increase the reference count */ int_fast32_t pulseaudio_init(); /** * Unreference the pulseaudio mainloop, when the reference count reaches * zero the mainloop will automatically be destroyed */ void pulseaudio_unref(); /** * Lock the mainloop * * In order to allow for multiple threads to use the same mainloop pulseaudio * provides it's own locking mechanism. This function should be called before * using any pulseaudio function that is in any way related to the mainloop or * context. * * @note use of this function may cause deadlocks * * @warning do not use with pulseaudio_ wrapper functions */ void pulseaudio_lock(); /** * Unlock the mainloop * * @see pulseaudio_lock() */ void pulseaudio_unlock(); /** * Wait for events to happen * * This function should be called when waiting for an event to happen. */ void pulseaudio_wait(); /** * Wait for accept signal from calling thread * * This function tells the pulseaudio mainloop whether the data provided to * the callback should be retained until the calling thread executes * pulseaudio_accept() * * If wait_for_accept is 0 the function returns and the data is freed. */ void pulseaudio_signal(int wait_for_accept); /** * Signal the waiting callback to return * * This function is used in conjunction with pulseaudio_signal() */ void pulseaudio_accept(); /** * Request source information * * The function will block until the operation was executed and the mainloop * called the provided callback function. * * @return negative on error * * @note The function will block until the server context is ready. * * @warning call without active locks */ int_fast32_t pulseaudio_get_source_info_list(pa_source_info_cb_t cb, void *userdata); /** * Request source information from a specific source * * The function will block until the operation was executed and the mainloop * called the provided callback function. * * @param cb pointer to the callback function * @param name the source name to get information for * @param userdata pointer to userdata the callback will be called with * * @return negative on error * * @note The function will block until the server context is ready. * * @warning call without active locks */ int_fast32_t pulseaudio_get_source_info(pa_source_info_cb_t cb, const char *name, void *userdata); /** * Request sink information * * The function will block until the operation was executed and the mainloop * called the provided callback function. * * @return negative on error * * @note The function will block until the server context is ready. * * @warning call without active locks */ int_fast32_t pulseaudio_get_sink_info_list(pa_sink_info_cb_t cb, void *userdata); /** * Request sink information from a specific sink * * The function will block until the operation was executed and the mainloop * called the provided callback function. * * @param cb pointer to the callback function * @param name the sink name to get information for * @param userdata pointer to userdata the callback will be called with * * @return negative on error * * @note The function will block until the server context is ready. * * @warning call without active locks */ int_fast32_t pulseaudio_get_sink_info(pa_sink_info_cb_t cb, const char *name, void *userdata); /** * Request server information * * The function will block until the operation was executed and the mainloop * called the provided callback function. * * @return negative on error * * @note The function will block until the server context is ready. * * @warning call without active locks */ int_fast32_t pulseaudio_get_server_info(pa_server_info_cb_t cb, void *userdata); /** * Create a new stream with the default properties * * @note The function will block until the server context is ready. * * @warning call without active locks */ pa_stream *pulseaudio_stream_new(const char *name, const pa_sample_spec *ss, const pa_channel_map *map); /** * Connect to a pulseaudio playback stream * * @param s pa_stream to connect to. NULL for default * @param attr pa_buffer_attr * @param name Device name. NULL for default device * @param flags pa_stream_flags_t * @return negative on error */ int_fast32_t pulseaudio_connect_playback(pa_stream *s, const char *name, const pa_buffer_attr *attr, pa_stream_flags_t flags); /** * Sets a callback function for when data can be written to the stream * * @param p pa_stream to connect to. NULL for default * @param cb pa_stream_request_cb_t * @param userdata pointer to userdata the callback will be called with */ void pulseaudio_write_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata); /** * Sets a callback function for when an underflow happen * * @param p pa_stream to connect to. NULL for default * @param cb pa_stream_notify_cb_t * @param userdata pointer to userdata the callback will be called with */ void pulseaudio_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata);