// =============================================================================== // DESCRIPTION: Called when a player changes his unit // CALLED BY: Game // PARAMS: oldunitname // newunitname // oldunittype // newunittype // name // clientid // index // oldindex // TYPE: Server-Side // =============================================================================== // Init ========================================================================== @INIT if [scr_debug == 1] goto DEBUG goto SCRIPT // =============================================================================== // Debug ========================================================================= @DEBUG Echo #scr_debug_prefix#"Calling script changeunit" goto SCRIPT // =============================================================================== // Script ======================================================================== @SCRIPT ExecScript _SVR_PLAYER :: SPAWN clientid #GetScriptParam(clientid)# RegisterEntityScript #GetScriptParam(index)# death "ExecScript _SVR_PLAYER :: DEATH i \#GetScriptParam(index)\#" goto EOF @EOF // ===============================================================================